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Old Feb 18, 2007, 10:48 AM // 10:48   #101
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I'm annoyed by the reversed arrows and the template tooltip covering the selection box..

/signed
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Old Feb 18, 2007, 07:57 PM // 19:57   #102
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Quote:
Originally Posted by Feminist Terrorist
I think there were one or two people who said it wasn't a complete disaster, but on the whole, nearly everyone hates it.

I'm getting the very strong feeling that Anet does not want to address this issue, and it probably will not be changed unless the community bands together and forces a change. With enough pressure, we can do it.
Agreed. Anyone up for banding together in-game, perhaps rebelling in LA Int 1 or something?
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Old Feb 18, 2007, 08:20 PM // 20:20   #103
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I'm always up for a rebellion.
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Old Feb 18, 2007, 09:28 PM // 21:28   #104
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Let's make Guild Wars history! Dist. and time, please?
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Old Feb 18, 2007, 09:40 PM // 21:40   #105
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The inversion of attribute panel is very bad. Well, we read from left to right, no? Now it's very disturbing.

The big popup when we select a Build is not a big deal as we can adjust the size of the window. But the little popups when we move the cursor on the builds are annoyings.

Last edited by Hyunsai; Feb 18, 2007 at 09:53 PM // 21:53..
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Old Feb 18, 2007, 09:55 PM // 21:55   #106
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Wait, how is the panel worst?
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Old Feb 19, 2007, 12:44 AM // 00:44   #107
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yup as some have said A-Net had the right intentions but i do find the explanations of what every thing does gets annoying
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Old Feb 19, 2007, 03:25 AM // 03:25   #108
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Quote:
Originally Posted by Eldin
-A little form button listing your remaining attribute points.
QFT.

Also, how do we now tell how many total attribute points we have without having to strip each attribute down to zero?
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Old Feb 19, 2007, 03:26 AM // 03:26   #109
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I just don't understand why this is such a problem. It really isn't a big deal.
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Old Feb 19, 2007, 03:29 AM // 03:29   #110
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it's an issue cos there was nothing wrong with the way it was before.

the tooltip and stuff are neat and being able to see ur complete build with skill descrips is also neat. but the actually way they changed the attribute modifer part is sucky.

D:
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Old Feb 19, 2007, 03:55 AM // 03:55   #111
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No, it's not a huge deal, in the grand scheme of things. But the little things add up, and why should we just sit in silence with a sucky attr. panel, when, if we put up a fuss like the mini pet people, we can get it changed?
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Old Feb 19, 2007, 05:08 AM // 05:08   #112
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The attribute points on the left side is definately the worst part. The more I use it, the more I hate it. No, I'm not getting used to it, quite the opposite.

It's true that it's not a huge deal, but Anet looks to the forums for community input to see what needs changing for the better. What better way to let them know of our discomfort than to complain about it? Not to mention it was completely fine before, why was it changed to this?

Anet's new motto: "If it's not broken, break it"
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Old Feb 19, 2007, 05:37 AM // 05:37   #113
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I kinna like the whole detail and the pull down window for the templates. Hovering over the name of each template was a bit..weird at first, but then i was like "I seem to have a better visual memory!" and so i see the skills in the order and I know that's it automatically.

if anything, i seriously love the new skill panel with the different options of how to list the skills. It's seriously helpful for my assassin skills to just group them all as offhands and dual attacks and such. It's been something I've been wanting for a while ^^ same with energy and recharge and yadda yadda.

Though the attributes...I still don't know o.o I guess I never had an issue with it...though the old way was just fine so I wouldn't complain if they changed it back either *shrug*
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Old Feb 19, 2007, 05:45 AM // 05:45   #114
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Quote:
Originally Posted by CDittric77
I just don't understand why this is such a problem. It really isn't a big deal.
It's backwards, and messing with our heads. I accidentally went into a place with like 3 points into my main skill (because of the headpiece) because i thought i was putting my new points INTO the skill, and turns out i was taking them OUT.
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Old Feb 19, 2007, 08:39 PM // 20:39   #115
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Apparently Anet is more concerned with mini pets than addressing this issue.
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Old Feb 19, 2007, 10:39 PM // 22:39   #116
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I disagree. It could be very well that not enough people find this to be a problem, and therefore ANet doesn't need to 'fix' something it doesn't perceive as 'broken.' I understand that some people find it counter intuitive because they have done it one way for a while, or that they didn't feel it was 'broken' before (with the implied statement being, if it ain't broke, don't fix it), but really I'm with Laenavesee; it just doesn't matter because it's not nearly as major a change as the other skill bar adjustments. Well, it's all neither here nor there, I suppose - different strokes for different folks

Maybe an option to have either or would be the way to go?
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Old Feb 19, 2007, 10:59 PM // 22:59   #117
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I agree that the attributes are now foul and completely counter-intuitive. How in the world could the devs have thought that mass of random numbers ---> what each number means was better than attribute --> each number, considering we read left to right? :/
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Old Feb 20, 2007, 12:26 AM // 00:26   #118
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/signed.
I dont like it either.....its just on the wrong side....very hard to read and very hard to use.....
please put it back!
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Old Feb 21, 2007, 05:58 PM // 17:58   #119
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Has there been any word on this from Gaile or anyone from ANet? I find it very strange that the minipet sound was fixed almost overnight and yet we can't even get a statement on this annoying new interface "feature".
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Old Feb 21, 2007, 06:05 PM // 18:05   #120
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i think a.net want mini-pets to takeover the world of guild wars instead of fixing the backwords writing, see they dont want us to notice it.
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